A one-round CPU fight with movement, attacks, blocking, selectable fighter identities, difficulty settings, keyboard, touch, and gamepad support.
What exists today
A complete game-design document defines the intended combat system, roster roles, fair monetization rules, accessibility, and production gates.
The current build is a self-contained HTML5 Canvas experience. It has no production backend, accounts, payments, rankings, or online matchmaking.
Character art and names communicate the planned roster, but the prototype does not yet contain twelve production-quality move sets.
Development gates
| Gate | Goal | Status |
|---|---|---|
| A Combat prototype | Validate controls, readability, impact, CPU behavior, and deterministic architecture. | IN PROGRESS |
| B Vertical slice | Four deep fighters, Duality Gauge, training tools, final-quality sample, and rollback proof. | PLANNED |
| C Online alpha | Accounts, matchmaking, lobbies, rankings, moderation, replays, and reliability testing. | NOT STARTED |
| D Content beta | Twelve complete fighters, eight arenas, arcade content, progression, and store sandbox. | NOT STARTED |
| E Release candidate | Accessibility, localization, security, certification, support, and legal readiness. | NOT STARTED |
No payments are enabled. The website does not currently sell the game, accept subscriptions, or authenticate players. Planned features remain subject to prototyping, testing, funding, and platform approval.