Public development status

Building the duel
in the open.

Pugilistic Duality is an independently developed 1v1 fighting game. The browser build is a combat prototype—not a finished product, live service, store, or commercial release.

Pre-production · Prototype playable

What exists today

Playable browser prototype

A one-round CPU fight with movement, attacks, blocking, selectable fighter identities, difficulty settings, keyboard, touch, and gamepad support.

Creative and design baseline

A complete game-design document defines the intended combat system, roster roles, fair monetization rules, accessibility, and production gates.

Static website deployment

The current build is a self-contained HTML5 Canvas experience. It has no production backend, accounts, payments, rankings, or online matchmaking.

Early character presentation

Character art and names communicate the planned roster, but the prototype does not yet contain twelve production-quality move sets.

Development gates

GateGoalStatus
A Combat prototypeValidate controls, readability, impact, CPU behavior, and deterministic architecture.IN PROGRESS
B Vertical sliceFour deep fighters, Duality Gauge, training tools, final-quality sample, and rollback proof.PLANNED
C Online alphaAccounts, matchmaking, lobbies, rankings, moderation, replays, and reliability testing.NOT STARTED
D Content betaTwelve complete fighters, eight arenas, arcade content, progression, and store sandbox.NOT STARTED
E Release candidateAccessibility, localization, security, certification, support, and legal readiness.NOT STARTED

No payments are enabled. The website does not currently sell the game, accept subscriptions, or authenticate players. Planned features remain subject to prototyping, testing, funding, and platform approval.